How To Turn On Vibration On The Joystick

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How To Turn On Vibration On The Joystick
How To Turn On Vibration On The Joystick

Video: How To Turn On Vibration On The Joystick

Video: How To Turn On Vibration On The Joystick
Video: How to enable vibration on Joystick PC 100% Works full tutorial 2024, May
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Specifically designed as a device for controlling games, the gamepad has a number of features that standard mice and keyboards do not have. In particular, the "Vibration" or "Recoil" mode is popular, which reflects the events taking place in the game with the help of joystick vibrations.

How to turn on vibration on the joystick
How to turn on vibration on the joystick

Instructions

Step 1

Go to the game. Open the menu item "Settings" -> "General". If the gamepad has been recognized, then the Vibration option should become active. Make sure it is set to On. Start a new game and complete level two. As a rule, vibration is a reaction to events taking place in the game: explosions, fast running, low character health, flying off the track. On average, we can talk about incorrect work if the joystick has never vibrated for half an hour of playing.

Step 2

Check if vibration is activated directly on the device. Find the button that, when pressed, the gamepad starts to vibrate (as a rule, it is signed). If after pressing the oscillations continue for a second or less, the mode is disabled. Press again to turn it on - vibration will last for 2-3 seconds. If there is a "Vibration" key, but nothing happens when you press it, then it is worth checking the connection to the USB port.

Step 3

Install the drivers. As a rule, a software disc is supplied with the device, but players ignore it, because The controller performs the main function without third-party programs. Make sure that the contents of the disc have been installed, otherwise the vibration mode functionality cannot be guaranteed.

Step 4

Examine the joystick options. Today there are two connection standards: DirectInput (outdated) and Xinput (more modern, indicated by the Windows icon on the packaging). Games, respectively, can be divided into "supporting only the new / only old / both formats." It is highly likely that games released before 2007 rely on DirectInput, while newer ones use XInput. If the type of device does not match the requirements of the game, then the gamepad will not work correctly, and the absence of vibration is the least possible problem.

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